![]() They manually light each character to get as close to anime style as possible as opposed to doing a global light like you would on most 3D games. Aksys basically animates their characters like if they were 2D even though they are actually 3D, so they turn off interpolation or set it to linear so that going from frame to frame is more akin to 2d animation. It's just that actually making everything look good requires a lot or work and time that I don't think Capcom wants or can't afford to do. The techniques that Aksys is using in DBFZ are well documented and actually fairly straightforward and easy to implement in-terms of technical requirements. I think Capcom needs to start ripping off whatever they're doing to make Dragon Ball FighterZ look so good. Street Fighter V isn't perfect, but it still has a good balance between realistic and cartoony exaggeration that MvCI is sorely missing. ![]() Even the films where you have to have "real" people on screen look more exciting than this. I don't understand how a game based on comic book properties can have such lifeless and awful art direction. ![]()
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